The original and most effective sustainability serious-game
Now I clearly see how important the sustainability challenge is for me and the next generation.Sales Manager – steel production company
Never before I’ve participated in such an innovative and team-engaging training. I think this is the best approach!HR Manager – paper company
I was skeptical at first, but after I understood how an experiential training has been effective in reaching our sustainability targets, I changed my point of view.Director – glass-maker company
The Sustainability game has been approved by AIAS Academy to share in the most efficient way the awareness of the sustainability challenge.
For whom is The Sustainability game made?
The course is aimed at all company roles, managers both with emplyees. The engagement of the game, the easily accessible language typical of scientific dissemination and team experience are extremely inclusive factors of all age groups and schooling levels, therefore ideal also for all types of business.
Which is the "basic" format of the training?
The duration of the basic training, suitable for workers but also for heterogeneous groups of managers and workers, is 4 hours, enough to better understand the challenge of sustainability on a global level, learning about more than 40 different effects of the increase in carbon dioxide in atmosphere with examples of strategies to face and contain the phenomenon.
Are there other formats proposed, such as team-building experiences or worksshops?
Yes, we also propose to our Customers: - 2,5 hrs team-building experiences; - 8 hrs managers trainings whit a workshop linked to company sustainable project in the second 4 hours.
Why did you choose an experiential format for sustainability training?
Experiential teaching is 20% to 30% more effective than traditional teaching in developing and improving work skills. This has been confirmed by the scientific studies of Kolb and Fry since 1979, therefore it is ideal for a complex and strategic issue for companies such as that of Sustainability.
Why a game-based format?
Gaming is an excellent catalyst for the team's attention, it has been demonstrated that keeping a high level of engagement it's possible to minimize the risk of distraction.
Which is the purpose of the game?
The aim of the game is to correlate cause and effect with all the different consequences of carbon dioxide in the atmosphere, superimposing each effect on its cause. There are several possible paths, considering that some effects are still due to upstream causes that generated themselves. Each team thus becomes the protagonist of its own characteristic path.
How many participiants in the game?
For each team, three participants are at the table to keep the game engagement robust and eliminate the risk of distraction. For a single 4-hour session, a single teacher is the facilitator of 4 tables for a total number of 12 participants. In absolute terms, for each teacher it is possible to involve up to 24 participants in the same day.